Open Loot
OLWeb3 遊戲平台
表现
RD 熱度指數
RD 增長指數
| 1h | 24h | 7d | 30d | 60d | 90d |
|---|---|---|---|---|---|
| 0.43% | 7.47% | 21.78% | 32.48% | 21.20% | 50.48% |
比較
代幣經濟學
解鎖進度
數據源: CoinGecko
Top 持有者
| 持倉地址 | Token | 持倉數量 | 佔比 | 價值 |
|---|---|---|---|---|
| 0xf3a5...2860 | ![]() OL | 1,650,000,000 | 33% | $7.38M |
| 0xdfee...3e69 | ![]() OL | 1,021,428,574 | 20.43% | $4.56M |
| 0x6cff...6e3d | ![]() OL | 628,571,426 | 12.57% | $2.81M |
跟隨更新
跟隨列表
人物
關於Open Loot
Open Loot 是一個 Web3 遊戲發行平台及 NFT 市場,負責處理具有區塊鏈經濟的遊戲後端技術。其核心業務包含 NFT 鑄造與交易、遊戲內代幣管理、支付處理(支援法幣與加密貨幣),以及為開發者提供的遊戲發行工具。該平台的關鍵創新在於其 Vault 技術,讓玩家無需連接加密錢包或支付瓦斯費即可交易 NFT,大幅降低了傳統區塊鏈遊戲的進入門檻。 Open Loot 鎖定的主要市場痛點是 Web3 遊戲的糟糕用戶體驗——複雜的錢包設定、高昂的交易成本以及混亂的代幣機制,限制了主流採用。透過抽象化區塊鏈的複雜性,Open Loot 讓玩家能專注於遊戲本身,同時仍能擁有自己的資產。對開發者而言,它提供了合規、支付基礎設施以及 NFT 經濟的整體解決方案。 在過去六個月(2026年3月至9月),Open Loot 專注於擴展其遊戲組合並深化 NFT 市場的流動性。該平台持續整合新遊戲,交易量穩定成長,但具體數據並未公開。值得注意的是,該平台因部分合作遊戲未能按計畫推出而面臨審查,引發了對其項目選擇與執行力的質疑。此外,其雙代幣系統(OL 與 BIGTIME)也因可能稀釋代幣需求而受到批評。總體而言,Open Loot 在 Web3 遊戲領域仍處於早期、高風險階段,其成功高度依賴遊戲管線的品質與用戶留存率。
Open Loot launched the Layer-3 network OL Chain in 2026, putting all in-ecosystem transactions and in-game actions directly on-chain with real-time settlement, ultra-low gas and an initial zero-fee phase, paired with the OL Chain Explorer for public tracking of wallet distributions and flows. On February 21 it announced the in-house Web3 strategy game Warcast (with ex-Riot exec Johnson Yeh), and on March 31 it shipped a tiered VIP program.
The company pivoted to first-party development, cutting third-party support for titles like Boss Fighters and Shatterpoint, launching a $29M discount-credit program, and building two new titles: a mobile pet-collecting adventure in the Big Time universe and a mobile/browser competitive strategy game. Flagship Big Time has logged over 4.3M hours, distributed $467M in rewards and generated nearly 8M digital items.
Future strategy and roadmap: Going forward Open Loot will use OL Chain as a unified infrastructure to onboard more partner games and extend the Vault system and NFT standards to cross-game progression and asset interoperability, aiming for an open, verifiable ecosystem where players and studios share the value they create.
Ari Meilich — Founder & CEO; co-founder of Decentraland, founded Big Time Studios in 2020 and launched Open Loot.
Stanley — Chief Product Officer; previously worked at Samsung.
Xing — Head of Platform Engineering; previously led web games and open platform work at Tencent, graduated from Wuhan University.
Thor Alexander — Co-founder of Big Time Studios; involved in building Open Loot.

