A

Anime

ANIME

鏈上動漫文化

表现

RD 熱度指數

1318.18% (24h)
0100200300400500
項目排名: 10061/12904

RD 增長指數

5070.08% (24h)
0400800120016002000
項目排名: 480/12904
比較:
1h24h7d30d60d90d
0.39%0.30%9.79%21.31%4.83%4.44%

比較

事件日曆

2025-01-23
Anime 正式發行 ANIME 代幣
2025-08-23
Anime 解鎖價值約 1157300 美元的代幣,占當前流通市值約 1.2%
2025-09-23
Anime 解鎖價值約 941200 美元的代幣,占當前流通市值約 1.199%
2025-10-23
Anime 解鎖價值約 609800 美元的代幣,占當前流通市值約 1.197%
2025-11-23
Anime 解鎖價值約 422700 美元的代幣,占當前流通市值約 1.198%
2025-12-23
Anime 解鎖價值約 344400 美元的代幣,占當前流通市值約 1.196%
2026-01-23
Anime 解鎖價值約 5338600 美元的代幣,占當前流通市值約 15.082%
2026-02-23
Anime 解鎖價值約 663300 美元的代幣,占當前流通市值約 2.357%
2026-03-23
Anime 解鎖價值約 672300 美元的代幣,占當前流通市值約 2.357%
2026-04-23
Anime 解鎖價值約 626400 美元的代幣,占當前流通市值約 2.357%
2026-05-23
Anime 解鎖價值約 581200 美元的代幣,占當前流通市值約 2.356%
2026-06-23
Anime 解鎖價值約 365100 美元的代幣,占當前流通市值約 2.356%
2026-07-23
Anime 解鎖價值約 355200 美元的代幣,占當前流通市值約 2.354%
2026-08-23
Anime 解鎖價值約 369600 美元的代幣,占當前流通市值約 2.356%
2026-09-23
Anime 解鎖價值約 454600 美元的代幣,占當前流通市值約 2.355%

代幣經濟學

解鎖進度

已解鎖8B ANIME(80.81%)
已鎖定1B ANIME(19.18%)

解鎖事件

日期解鎖代幣數量解鎖代幣市值流通市值佔比分配
2026-11-23130.49M ANIME$350.29K2.36%4 分配
2026-12-23130.49M ANIME$350.29K2.36%4 分配
2027-01-23130.49M ANIME$350.29K2.36%4 分配

Top 持有者

持倉地址Token持倉數量佔比價值
Arbitrum: L1 Custom Gateway (180d)ANIME5,060,647,657.8650.61%$13.58M
0x1a14...0415ANIME1,319,307,777.9113.19%$3.54M
0x6ae7...040aANIME1,300,000,00013%$3.48M

開放市場

#交易所交易對價格+2% 深度-2% 深度成交量(24小時)成交量%
1
HHTXCEX
ANIME/USDT$0.005441$468$3,148$1,598,77450.54%
2ANIME/KRW$0.005466$53,862$43,082$740,79623.42%
3ANIME/USDT$0.005427$1,703$1,222$392,66912.41%
4
OOKXCEX
ANIME/USDT$0.005433$21,800$45,980$308,4909.75%
5ANIME/USDT$0.005427$45,989$54,248$173,4965.48%
6ANIME/USDT$0.005449$29,690$50,703$80,8432.56%
7ANIME/KRW$0.005459$5,132$7,453$65,5322.07%
8ANIME/USDT$0.005439$18,685$30,258$65,0402.06%
9ANIME/USDT$0.005427$61,525$79,230$37,6361.19%
10ANIME/WETH$0.005421$18,106$18,052$22,0930.70%

跟隨更新

跟隨列表

人物

關於Anime

Anime is a content and trading-card ecosystem built around anime culture, running on Animechain, an Arbitrum Orbit L3 that puts IP, collectible cards and onchain assets in one environment. It targets the barrier anime fans face entering crypto and the lack of a direct value-sharing channel between IP holders and communities. Onchain cards and physical cards are separate, with no transferable collectible value between them.

The product is mainly gacha and trading cards: users open packs onchain, collect and trade, with rarity enforced by contract. The Gate#0 mint in March issued 615,000 cards and traded about $240 million, Azuki TCG Set 1 launched on June 26, and in July the collectible platform expanded to Arbitrum. Risk concentrates: a single trading pair accounts for more than half of volume, and a large share of supply unlocks in tranches through 2026–2028, keeping sell pressure persistent. IP licensing is confirmed item by item with partners, which caps how fast catalogues can grow.

更新時間: 2026-10-30

Anime (ANIME) 是由 Azuki 與 Arbitrum 推出的動漫文化代幣,旨在連結全球動漫迷與創作者。2025 年 1 月 23 日,ANIME 正式上線,合約地址公布、空投領取啟動,並在 MEXC 與 Upbit 等交易所上架。Orderly 的永續合約也於當日 22:00 上線,標誌著代幣進入流通階段。2025 年 8 月 13 日,幣安下架 ANIME/FDUSD 交易對,對流動性造成重大影響,成為該項目發展的關鍵轉折點。此外,鏈上數據顯示,一頭鯨魚在短時間內花費 140 萬 USDT 買入 1500 萬枚 ANIME,反映出市場對該代幣的關注。

更新時間: 2026-09-01

正面:2026年3月17日,「Gate #0」鑄造活動單日發行61.5萬張卡牌,產生91.2萬筆交易與2.398億美元交易量;4月9日,首次付費鑄造的300個NFT(每個9,800 ANIME)在90分鐘內售罄,驗證了付費意願;5月12日,Messari報告指出AnimeChain鏈上錢包數突破100萬;8月24日,法國與沙烏地阿拉伯宣布投資70億美元打造《七龍珠》主題樂園,帶動ANIME短期反彈。 負面:6月20日,代幣跌至歷史最低點,較歷史高點下跌98.3%,反彈被稱為「死貓反彈」;45%供應量仍處於鎖倉狀態,每月約有1.1至1.2億枚代幣解鎖直至2028年,造成嚴重稀釋;缺乏回購/銷毀機制,Gas消耗微不足道,持有者零現金流;交易量與市值比率顯示陷入困境的高週轉賣壓。

更新時間: 2026-10-30

Anime (Animecoin) advanced its anime economy in 2026. In January, the ANIME token launched on Ethereum and Arbitrum with a 10B total and 7.69B initial circulating supply, allocating 37.5% to the Azuki community and governed by AnimeDAO.

On March 17, Animechain (L3) Gate #0 TCG mint drove 912K transactions, 615K cards and $239.8M volume in a single day; on April 9 the Phygitals Collector's Pass sold out in 90 minutes as Animechain's first revenue-generating mint. The TCG competitive season carries a $100K prize pool and began in summer 2026.

Future strategy and roadmap: Animecoin uses gacha, TCG, and Shopify payments as consumer entry points and will next expand anime IP on-chain issuance and community governance around the Animechain L3. The summer 2026 TCG competitive season features a $100K prize pool, while the web Anime.com keeps iterating its collect-and-trade experience. Piggygals will bring flagship IP such as One Piece and Pokemon into mintable, tradable card markets. AnimeDAO continues advancing community proposals and ecosystem incentives, aiming to expand the on-chain anime economy from limited drops into everyday consumer scenarios.

更新時間: 2026-10-30

岡田一輝:AnimeChain 共同創辦人,double jump.tokyo 投資主管。畢業於東京大學,曾於大型銀行任職四年。自2024年1月起參與AnimeChain項目。 Alex Xu:Anime 項目貢獻者。所提供資料中無詳細履歷。

更新時間: 2026-10-30