S

SHRAPNEL

SHRAP
RootData List 2023

多人第一人稱射擊遊戲

表现

RD 熱度指數

156.06% (24h)
0100200300400500
項目排名: 9615/12910

RD 增長指數

830.18% (24h)
0400800120016002000
項目排名: 4868/12910
比較:
1h24h7d30d60d90d
0.19%0.46%52.94%30.97%48.88%48.08%

比較

事件日曆

2021-11-12
SHRAPNEL 完成 1050 万美元融資
2022-04-11
SHRAPNEL 完成 700 万美元Private融资
2023-10-25
SHRAPNEL 完成 2000 万美元Series A融资
2023-11-08
SHRAPNEL 正式發行 SHRAP 代幣
2025-08-13
SHRAPNEL 完成 1950 万美元融資

募款

代幣經濟學

解鎖進度

已解鎖2B SHRAP(96.8%)
已鎖定95M SHRAP(3.19%)

數據源: CoinGecko

Top 持有者

持倉地址Token持倉數量7d佔比價值
0x9f45...1ed9SHRAP276,557,005.35--9.22%$45.43K
0x7f6d...5759SHRAP8,500,000.47--0.28%$1.39K
0x0c62...4a20SHRAP3,168,959.3--0.11%$520.66

開放市場

#交易所交易對價格+2% 深度-2% 深度成交量(24小時)成交量%
1SHRAP/USDT$0.001588$210$6$43,13186584.25%
2SHRAP/USDT$0.001593$135$8$28,59457401.64%
3SHRAP/WETH$0.001472$60$60$4,4879008.29%
4
HHTXCEX
SHRAP/USDT$0.001039$0$0$1,5563124.11%
5SHRAP/USD$0.001488$0$0$1938.54%

跟隨更新

跟隨列表

人物

關於SHRAPNEL

SHRAPNEL is an AAA extraction shooter by Neon Machine running on an Avalanche subnet, aimed at both traditional FPS players and blockchain users and addressing the graphical gap and missing asset ownership typical of Web3 games. Its mechanism builds on a high-stakes extraction loop: players enter the Zone as Operators to collect Sigma fragments and reach an extraction point, where death can mean permanent loss of NFT gear while victory lets them loot opponents, binding tactical decisions to real value; the game uses Unreal Engine 5's Lumen and Nanite for console-grade visuals and a dedicated subnet for low-latency, low-gas minting, trading, and customization. The economy runs on the ERC-20 token SHRAP for governance, marketplace, and creator rewards.

SHRAPNEL's position in blockchain gaming is as a moddable AAA extraction shooter, using a Creator Suite that lets players build maps and skins from professional assets and earn SHRAP splits, differentiating from closed traditional shooters. The title launched in early access on the Epic Games Store in February 2024 and, per public material, remained in early access with an unfinished greybox map, leaving its on-chain economy and player base relatively limited.

更新時間: 2026-10-30

亞倫·諾尼斯(營運長) - LinkedIn: https://www.linkedin.com/in/aaronnonis/ 卡爾文·周(共同創辦人) - LinkedIn: https://www.linkedin.com/in/calvinzhou86/

更新時間: 2026-09-08

根據數據,SHRAPNEL近期的團隊變動是執行長Kenneth Rosman離職。他於2024年9月加入,並於2026年6月離開。 任職期間,他主導了遊戲方向的轉變,引入了Stockpile模式,並引導遊戲進入搶先體驗階段。數據中未提及繼任者。

更新時間: 2026-09-08