表现
RD 熱度指數
RD 增長指數
| 1h | 24h | 7d | 30d | 60d | 90d |
|---|---|---|---|---|---|
| 0.19% | 0.46% | 52.94% | 30.97% | 48.88% | 48.08% |
比較
代幣經濟學
解鎖進度
數據源: CoinGecko
Top 持有者
| 持倉地址 | Token | 持倉數量 | 7d | 佔比 | 價值 |
|---|---|---|---|---|---|
| 0x9f45...1ed9 | ![]() SHRAP | 276,557,005.35 | -- | 9.22% | $45.43K |
| 0x7f6d...5759 | ![]() SHRAP | 8,500,000.47 | -- | 0.28% | $1.39K |
| 0x0c62...4a20 | ![]() SHRAP | 3,168,959.3 | -- | 0.11% | $520.66 |
跟隨更新
跟隨列表
人物
關於SHRAPNEL
SHRAPNEL is an AAA extraction shooter by Neon Machine running on an Avalanche subnet, aimed at both traditional FPS players and blockchain users and addressing the graphical gap and missing asset ownership typical of Web3 games. Its mechanism builds on a high-stakes extraction loop: players enter the Zone as Operators to collect Sigma fragments and reach an extraction point, where death can mean permanent loss of NFT gear while victory lets them loot opponents, binding tactical decisions to real value; the game uses Unreal Engine 5's Lumen and Nanite for console-grade visuals and a dedicated subnet for low-latency, low-gas minting, trading, and customization. The economy runs on the ERC-20 token SHRAP for governance, marketplace, and creator rewards.
SHRAPNEL's position in blockchain gaming is as a moddable AAA extraction shooter, using a Creator Suite that lets players build maps and skins from professional assets and earn SHRAP splits, differentiating from closed traditional shooters. The title launched in early access on the Epic Games Store in February 2024 and, per public material, remained in early access with an unfinished greybox map, leaving its on-chain economy and player base relatively limited.
亞倫·諾尼斯(營運長) - LinkedIn: https://www.linkedin.com/in/aaronnonis/ 卡爾文·周(共同創辦人) - LinkedIn: https://www.linkedin.com/in/calvinzhou86/
根據數據,SHRAPNEL近期的團隊變動是執行長Kenneth Rosman離職。他於2024年9月加入,並於2026年6月離開。 任職期間,他主導了遊戲方向的轉變,引入了Stockpile模式,並引導遊戲進入搶先體驗階段。數據中未提及繼任者。

