WolvesDao
WOOF人工智慧驅動的區塊鏈助手
表现
RD 熱度指數
RD 增長指數
| 1h | 24h | 7d | 30d | 60d | 90d |
|---|---|---|---|---|---|
| 1.00% | 2.89% | 1.86% | 20.67% | 52.75% | -- |
比較
Top 持有者
| 持倉地址 | Token | 持倉數量 | 佔比 | 價值 |
|---|---|---|---|---|
| 0x0d75...3166 | ![]() WOOF | 245,976,305 | 24.6% | $5.71K |
| 0x6646...1afe | ![]() WOOF | 215,373,058.82 | 21.54% | $5K |
| 0x9c6d...20b3 | ![]() WOOF | 120,000,000 | 12% | $2.78K |
跟隨更新
跟隨列表
人物
關於WolvesDao
WolvesDAO is a community and analytics platform around blockchain games, with WOOF providing real-time intelligence: it tracks mints, token launches and playtests for more than 2,000 games, monitors about three million wallets, aggregates hundreds of thousands of community messages and connects APIs across several chains to produce trend rankings and project health scores, while a companion tool sends alerts based on a user's holdings. It targets how scattered and noisy gamefi information is, leaving players and researchers unable to judge real activity.
Compared with ranking sites, WOOF's difference is reading social discussion and on-chain behaviour together and summarising with models to cut reading cost, at the price of conclusions that rest on proprietary data and judgement and are hard to audit. After Gamescom 2026 the team announced Wolves 2.0, merging the Wolves community and the Woof product into one journey and outlining a three-stage plan for community intelligence tools. The risk is the sector itself: when gamefi cools, willingness to pay for data falls with it.
WolvesDAO 成立於 2021 年,發現 Web3 遊戲需要的遠不止技術——它還需要策略、社群與協作。2022 年,該 DAO 透過建立社群建構框架、招募創始成員、舉辦首場大型產業活動,並制定指導原則,奠定了基礎。 2023 年,WolvesDAO 透過實現首批客戶成功案例、與頂尖 Web3 平台建立策略合作夥伴關係、推出完整服務套組,以及拓展國際業務,擴大了影響力。到了 2024 年,它已在三大洲建立據點,促成超過 5000 萬美元的資金連結,並推出社群工具,獲得了頂級 Web3 遊戲網路的認可。 2025 年迎來了一個關鍵里程碑:在 Avalanche 上推出 WOOF 代幣,並獲得 800 萬美元資金支持。WOOF 推出了 WoofXBT,這是一個由 AI 驅動的遊戲洞察平台,分析超過 2000 個遊戲鑄造項目、50 萬則以上社群訊息,以及來自 300 多個 API 的 300 萬個錢包。這標誌著從社群到產品的轉變。 在 Gamescom 獲得正面回饋後,WolvesDAO 宣布推出 Wolves 2.0,將 Wolves 與 Woof 整合為一個統一的生態系統,其中 WOOF 作為代幣閘門。Kizuna 路線圖——涵蓋 Discord 原生智慧工具、參與機制與未來創新——代表著朝向永續、品質驅動成長的策略轉向,使 WolvesDAO 得以引領 Web3 遊戲的下一波演進。
WolvesDAO executed a major restructuring in 2026: after Gamescom it launched Wolves 2.0, merging Wolves and Woof into one journey where Woof is a token gate into the ecosystem and members advance from "cub" to "wolf" by contribution. It also unveiled the Kizuna roadmap: Kizuna 1.0 is a Discord-native intelligence toolkit (analytics, growth tracking, AI insights, in partner testing), Kizuna 2.0 targets quests, raffles and soft currencies (in discovery), and Kizuna 3.0 is in development. In March, WolvesCo signed an MOU with NEXUS at GDC 2026 to incubate early game studios and feed the CROSS Gamechain ecosystem.
Future strategy and roadmap: Strategically, WolvesDAO will grow "depth over breadth," gating all expansion through Woof to protect community quality; it will first ship Kizuna 1.0 with initial partners and build Kizuna 2.0's flexible engagement engine from Gamescom feedback for guilds, fan servers, creator collectives and studios, while keeping Kizuna 3.0 confidential. The team will also extend partnerships with Web2 marketing and traditional game studios to take community-intelligence tools beyond Web3.
共同創辦人與現任核心管理層: Payton Kaleiwahea:WolvesDAO 創辦人。他創立該 DAO 是為了聚焦優質的 Web3 遊戲專案與開發者,秉持嚴謹且注重品質的方針;早期團隊成員均為志願者。(來源:) Adam:WolvesDAO 與 Football.Fun 創辦人。作為 WolvesDAO 創辦人,他協助推動社群與生態系統發展。(來源:) Sam Steffanina:WolvesDAO 共同創辦人兼行銷總監,現任 Farcade AI 行銷長。他協助將 WolvesDAO 重塑為上限 300 人的社群,強調 Kaizen 持續改善、拒絕創投資金,並移除超過 1,000 名不活躍成員。(來源:, ) Wesley A.:WolvesDAO 核心貢獻者,負責內容與合作事務,同時擔任 Builder Capital 遊戲部門主管。畢業於加拿大維多利亞大學。(來源:, )

